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ABOUT ME

3D Character Artist/Animator with 5+ years of professional experience creating high-quality characters, game assets, cinematics, and VFX for games, commercial productions, and large-scale real-world installations. Experienced in delivering assets from concept through final production, including previs for sculptures and exhibition environments. Skilled across the complete 3D production pipeline, including digital sculpting, modeling, retopology, texturing, rigging, animation, lighting, rendering, Unreal Engine, and video editing/compositing in Adobe After Effects.

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